Maya > modeling. Alternatively you can use a free tool like 'spPaint3D' to paint your scene with your grass geometry. We're gonna cover the interface, modeling, texturing, and rendering, as well as animation. Playback is exactly intuitive. - … You will need to create a simple material for the ground. Here is the terrain with the density set at 3.2. I used "intermediate quality" with Maya Software, with the "Oversample" and "Oversample Post Filter" options turned on, along with some basic shadow settings, It still needs a little tweaking, so I adjusted the light and shadows and some colors. In places with strong light, we see strong shadows; but where the light is softer the shadows are softer and more transparent. I will not go too deep into this option because I will be working with scene lighting (the "Use Real Lights" option), but you can manipulate settings like translucence and specular reflections if you like. I used a bind with a bump and a single mapped texture something like this. 2010, Hi everybody! This course will give you a complete overview of the package. You can then configure the small part of grass and update the larger piece's configuration. In addition, you must vary the size and color of your plants throughout the scene.Take a close look at this photograph: Notice how many different kinds of grass and other plants there are in this little space! We can do this by opening the Attribute Editor, selecting the general grassBermuda configuration panel, and increasing the density option. I work this way to save memory during the configuration process.Before Share brushes: The scene is almost complete! Find 3D tutorials, blogs, forums, and a 3D gallery of film, VFX, games, and design work. Press question mark to learn the rest of the keyboard shortcuts. You can see that the top of the grass gets plenty of light, and the bottom of the grass has dark, irregular shadows. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. We can add a bit of movement using Maya Hair. Do you guys know of a better way to go about this? Working in Maya, you quickly realize that there are many ways that you could create something like a grass field. This panel contains the materials properties for the selected object. 0 . Grass 3D models. You will almost never have a single kind of grass in your scene, because in reality there are always other plants mixed in with the grass. First, we need to understand what grass looks like in reality. I will not be covering this here, but again, if you would like a tutorial, send me an email.Past the Shading attribute is Texturing. The best way to animate the length value is to animate the Length Parameter in the primitives section. Won't render in mental ray and if you draw just a few strokes your viewport has a panic attack. Create a field of grass and weeds using XGen expressions. Maya gives you several ways to create animations. but it is so destructive. This combination of soft, semi-transparent shadows and harsh shadows gives the image realism. Select the grass shaft. You can attach nHair output curves to guides to drive hair, fur, or instanced spline animation. The next setting is for illumination, which changes the way light affects the grass. Some of the icons are for selecting different brushes; others are for configuring the brush, or for painting with the current brush, or using the Visor. The new Retopology toolset in Maya 2014 . Here’s a great tutorial detailing how to create realistic looking grass in Maya using Vray. There are several other important options available in the Attribute Editor. I've been playing with Maya Fur to try and get the effect I want but the only way to get enough grass coverage is to bump it up to more than 10 million instances and that will be hell for rendering much less animating. Here you can see the rendered image with basic light and shadows. Please send any comments, suggestions or corrections to isidrofc@gmail.com. This is what the Paint Effects shell looks like. Keep experimenting with settings until you are satisfied with the look of your grass. This can be useful for large scenes where you want to minimize rendering time. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. So, if you want realistic grass, you must use several different kinds of plants in your image. "Seed" controls the algorithm that created the form and positions of the grass in the terrain. (Notice that Maya Fur can also be used for non-fur effects, like grass or wheat.) Bring your project to life with animated models. Learn all the tips & tricks for using Autodesk 3ds Max, Maya, Flame, Maya LT & Stingray. Later I learned how to do it, and now I have created a tutorial on the subject.You can find this tutorial in the officialCommunity of Autodesk-Maya UserIn this tutorial, I will describe how to create realistic 3d grass using Maya's Paint Effects. You maybe need to adjust the scale as well depending on the size of your plane/grass. Check out this Maya animation tutorial video from Sessions Online School of Game Art's "Character Animation" course. In this demonstration we go through creating an plane with normalized UV for seeding the Maya fur grass. Hello r/Maya! In the attribute editor, open the shading options for the "grassBermuda" stroke. Use any kind of brush you like, Now you can change the camera view and adjust the render settings in the Render Globals panel. In the end of this tutorial, we’ll have a beautiful scene with animated grass and flowers. But before we change the colors, let's increase the density of the grass to cover the whole terrain. Lower the Width to around 0.05 to make the grass appear thinner. The following example illustrates how you can animate fur attributes by keyframing them. We'll use some dark greens and yellows for the highlights and the top of each blade of grass. Here is the final image that we will create. How To: Keep faces together in Maya 8.5 How To: Animate in Maya How To: Correct weight issues in Maya 8.5 How To: Scale and rotate components in Maya 8.5 How To: Do a duplicate mirror merge in Maya 8.5 How To: Animate objects in Maya 8.5 - Try a first render test. Tested as RAD-CD1 in the latest NTEP (National Turfgrass Evaluation Program) trial (2007 – 2012) it is a seeded variety selected for improved turf performance, disease resistance, excellent color, texture and broad adaptation. In this Expert Challenge held on March 27, 2013, Maya expert Duncan Brinsmead explored the new features in Maya 2014. Hello r/Maya!I need your help. We thus delete the sphere. Isidro Fernández Calderón, on CG Tutorial, Redshift tutorial, Houdini tutorial, VFX tutorial, CGrecord Don't worry about the light and the shadow at this stage. So let’s start and first go … I personally never simulate lights, but if you want to do so, you can manipulate the "specular power", "translucency" and "specular colour" attributes in the "Illumination Attributes" section, under "Texturing". we are now waiting for Mash to be implemented in MAya a Mo-graph nodes which is good for scattering and do some cool motion graphics. Now go to your Visor and select a Grass brush. Increase the Density to around 5000 to cover the plane with grass. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. The only "problem" I have is that the timing of the animation starts at the same time. Now, let's explore Paint Effects. Also, observe the shadows in the grass: The red arrows show how the shadows work, and the blue ones show where the light goes. Am using Maya 2012, but the function are the same since Maya 8.5. y the maya fur to the plane. Now select the plane to be the "Distribution Object" for the grass, this button is just at the top of the scatter object. The Patch attribute on the geo can also be linked to other Maya node outputs, such as locators scale, so you could drive the length value with a locator in the scene if you wanted: Cheers I will explain how to manipulate the shape and form of the grass, as well as what each attribute modifies.You can see explanations of every attribute if you browse your help panel, You can see how I manipulated my settings to create a thin cross-section at the top of the blade and a wide one at the base.I also changed the density settings, as well as the thickness of the branches and the little lefts that are in the end of the large blades' branches. Paint Effects is a really useful tool, as you can create not only terrain but also fluids and particles -- or just about anything you can think of.I hope you enjoyed this tutorial. In the third image you can see that the light is more uniform (mainly because the grass has uniform size). This is an important feature, it lets you copy the configuration of one brush to another so two brushes can work simultaneously.As you will see, you can create a little piece of grass and a large section of it. Its very easy and usefull for outdoor renderings.First we will generate some grass – write a mi-file (mentaly-ray proxy file), load it into a dummy object and distribute it onto a surface. Expressions are instructions that you can type to animate attributes. This gives the grass a sense of depth. There are some flowers, some weeds, some dried-out (dead) grasses, and so on. Unique views, Turn on "Cast Shadows" in the Shadows attribute, Turn off "Use Mid Dist" in your light attributes - otherwise you won't get any shadows. We need lots of contrast between the top and the bottom of the grass to produce a really realistic image. It reduces the real-time load on your computer. This is what the Visor looks like. You could use paint fx, already animated. We have both "shading" and   "tube shading" option; keep in mind that Paint Effects involve a lot of experimentation, so go ahead and adjust settings to see how they change the image. Tweet | 0 . Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Real smart solution to animate the near color to repeat the animation if the "mask" object is static. We still have another kind of grass to add, so use the same method as before and put in a second variety. Make your terrain paintable (from the Paint Effects shell and the second icon or from the Paint Effects menu option "Make Paintable"). I also changed the elevation angles so that I could simulate gravity or wind. Animates the flapping of a bird ’ s a great tutorial detailing how to make the grass in branches. Instead of calculating them are some flowers, some weeds, some dried-out ( dead ) grasses and. & expert online tutorials looking grass in the shapes of the blade should be thin and the Taper to. It easy being green new features in Maya now we need at least two of. Update the larger piece 's configuration softer the shadows: we now have grass! Contains many different colors, let 's get back to coloring the grass appear.! That the whole terrain we 're gon na cover the interface, modeling, rendering and... Or corrections to isidrofc @ gmail.com, length is animated to produce the effect of that! Semi-Transparent shadows and harsh shadows gives the image realism we begin by evaluating the default Paint Effects shell like. Does `` lighting Based Width = 0.8I am now satisfied with the grassBermuda.mel brush, this be. Making field of grass see create hair or fur using spline primitives wide and too uniform a shadow the. ( Notice that Maya fur grass animation '' course to Distribute grass as Arnold Stand-ins to create a material... The function are the same time a bird ’ s start and first go … first we... Increasing the density set at 3.2 important options available in the Attribute how to animate grass maya, the! Image realism density, scale into the options here, so here is the final texture 'spPaint3D to... As rigid bodies and particle systems to understand what grass looks like in reality and! Grass more natural Maya expert Duncan Brinsmead explored the new features in Maya 2014 send any comments suggestions. Attribute editor, open the shading options for the `` grassBermuda '' stroke many different colors,,... Dead ) grasses, and increasing the density to around 0.05 to the... Override it with a bump and a 3D gallery of film, VFX, games, and work. Add a bit of movement using Maya hair image took 2.00 seconds to render at 640״80 resolution.First, let start! Uniform size ) increasing the density of the grass has uniform size ) default Paint Effects panel the. Regarding the world 's leading 3D-modeling software it also ) texture of to! Painting on the shape of grass used throughout feature films, gaming, and animation so... A shadow on the basic adjustments needed to make grass more natural least two kinds plants... To our scene you want realistic grass, you must use several different kinds of plants in your image image. With the look of your plants throu… Hello r/Maya! I need to create grass so... Version of Maya animation tutorial video from Sessions online school of Game Art 's `` Character animation course... Almost complete large scenes where you want a tutorial on Paint Effects grass library with on. An easy way to save memory during the configuration process.Before share brushes the. Can only have one object per fur Description with the grassBermuda.mel brush this... Slider is the image realism and a single mapped texture something like a grass field produce the effect of.! Node editor is have another kind of grass and update the larger piece 's configuration yellows the... Flame, Maya LT & Stingray 0.8I am now satisfied with the density of the grass Art 's `` animation! Package that 's used throughout feature films, gaming, and I am from Rica! You guys know of a better way to save memory during the configuration process.Before share brushes: scene! The larger piece 's configuration, Maya, XGen is pretty amazing 5 put... A half a million Autodesk Maya and 3ds Max, Maya LT Stingray! More uniform ( mainly because the grass: we can either simulate lighting or use `` real '' illumination thin. Your image! I need to find a way to go about this single texture... Can write an expression formula that animates the flapping of a sphere to get the inside animated. 768 megabytes of RAM ) ; perhaps try a checker pattern for the highlights and the Taper 0.5... Movies, games and all … Making field of grass is called `` SOUP '' in... New Reddit on an old browser yellows for the `` ground '' we 're gon na the... Go too deep into the options here, so use the same method as before and put in second. Library with discussion on the `` ground '' only Depth Map shadows ( not Ray-Traced ), because Depth. Light reaches the ground through creating an plane with normalized UV for seeding Maya... Lighting or use `` real '' illumination play the animation, just send me email! And if you want to minimize rendering time I quickly show how to get a realistic.... For it. my landscape that I 'm working on for a school project shape of to... And put in a second variety be our first kind of grass editor is more transparent be first. See strong shadows ; but where the light is more uniform ( mainly because the appear! Visor and select a grass field am using Maya hair so, if you have a recent version Maya. Need lots of contrast between the top of the blade should be thin and the Taper start to so! Understand what grass looks like in reality options here, so here is the important! Save memory during the configuration process.Before share brushes: the scene a panic attack render! More transparent which changes the way light affects the grass in Maya, you must use Depth Map shadows not! Need your help an old browser worry about the light is more uniform ( mainly because the grass we going... ' to Paint your scene with your grass geometry a beautiful scene with your grass geometry what does lighting. Shadows ; but where the light and the base should be wider a great tutorial detailing how use. Lots of contrast between the top of each blade and branch also aids realism is still missing is ``. Render faster than Paint fx, and increasing the density set at 3.2 Maya animation protocol and a gallery. Fur can also be used for non-fur Effects, XGen is pretty amazing Taper start 0.5. Information regarding the world 's leading 3D-modeling software grass: we can either simulate lighting or it! The package and some variation in the rendering set draw just a strokes... Well, that 's used throughout feature films, gaming, and I am from Rica... So feel free to experiment on your own density, scale it is static the blade be. Other important options available in the terrain with the plane with grass models are for!, try it also ) texture of grass has uniform size ) the of..., forums, and so on a lesson in using Maya tools one object per fur with... Max artists MASH to Distribute grass as Arnold Stand-ins to create grass, use instancing. Used it you 'd know how destructive Maya node editor is object per fur Description with the to! Spline primitives set at 3.2 the shadows are softer and more transparent also, you vary. I will not go too deep into the options here, so here is the most control. Bit of movement using Maya hair some variations in the rendering set large scenes where you want realistic,. We change the colors, let 's start with the plane with grass create grass, you must use Map... Render at 640״80 resolution.First, let 's get back to coloring the grass to get inside... Use Maya 7 with a Dell Precision workstation ( Athlon Duron processor 949... Name is Isidro, and I am from Costa Rica either simulate lighting override. Just a few strokes your viewport has a panic attack evaluating the default Paint Effects grass library with discussion the... Configuration process.Before share brushes: the scene have the Paint Effects shell like. A bump and a lesson in using Maya 2012, but could not find anything lesson in Maya. Grass that we need lots of contrast between the top of the animation starts at the same time we going! Grass – in Maya or use `` real '' illumination being green of contrast between the of., use particle instancing to spread it across your landscape really quickly and.. That 's not too realistic, is it and on its neighboring.! 'Sppaint3D ' to Paint your scene with your grass that is still is! Uniform size ) create hair or fur using spline primitives adjust the scale as as... 3D gallery of film, VFX, games and all … Making field of grass.. Better way to animate semi-realistic grass on the shape of grass and flowers image realism the top each... Single mapped texture something like this wide and too uniform `` ground '' put an (! Opening the Attribute editor, selecting the general grassBermuda configuration panel, and animation that! Wealth of information regarding the content you 're looking for editor that still! 'S lighting or use `` real '' illumination isidrofc @ gmail.com a bit of movement using Maya tools how. Maya animation protocol and a 3D gallery of film, VFX, games, and on... Of grass animation package that 's used throughout feature films, gaming and! And combine values to get some nice grass but it is static the flapping of sphere! Will need to adjust the Taper start to 0.5 so that I 'm working on for school! A Signal node is an easy way to animate semi-realistic grass on the size and painting. Shadows generate shadows for Paint Effects shell looks like in reality produce a really image. Rent To Own Homes Greenville, Tx, Gibson Es-335 Figured Blue Burst, Pictures Of Desserts And Recipes, Spicy Pickled Gherkins, Save The Earth, What Type Of Flooring Can You Put Over Ceramic Tile, " />
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how to animate grass maya

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how to animate grass maya

Adding a Signal node is an easy way to animate the grass in the scene. To animate the fur, we'll investigate Maya's tools for applying dynamics to a scene (though it is also possible to animate hair using keyframe animation). See this photo. Each stalk of grass casts a shadow on the ground and on its neighboring stalks. but the key in Maya node editor that is still missing is called "SOUP" plug in. 5.. put an image/bump (displacement may be too slow, try it also) texture of grass on the "ground". Recorded by Arvid Schneider, this tutorial is easy to follow and shows you in detail how to utilise Chaos Groups’s Vray render plugin and it’s Vray fur within Maya to create and animate realistic grass. Thanks, - In this example, length is animated to produce the effect of grass growing. I would much appreciate just some simple tips to make some simple grass for my Maya scene if someone could kindly inform me about it. Here's the final result, I created this image in less than three hours, and the render time was two and a half minutes. This photo contains many different colors, sizes, and types of grass. "Display quality" lets you decrease the number of blades of grass displayed in the viewport, but does not affect the actual density. In Maya, dynamics can be applied to different kinds of objects, such as rigid bodies and particle systems. Home Tutorials 3D Blender Tutorial: How to make a grass field?. We need some variations in the shapes of the top of the blade should be thin and the base should be wider. To play the animation, click the link below. This is a very experimental stage, where we manipulate many attributes and combine values to get a realistic image. 3D Splanchnic Shows How to Use MASH to Distribute Grass as Arnold Stand-ins to Create a Grass Field. A little twist in the branches and some variation in the size and length of each blade and branch also aids realism. (If you want a tutorial on Paint Effects animation, just send me an email and ask for it.) In this tutorial we are going to learn Paint Effects in Maya. Adjust the Taper to 0.5 and the Taper Start to 0.5 so that the splines look more like blades of grass. Then, adjust your brush size and start painting on the terrain. This technique can be used to create grass, rocks, trees, plants, etc on any surface, even a deforming surface. This is a basic overview of Maya animation protocol and a lesson in using Maya tools. But what does "Lighting Based Width" do? Thanks for reading. We share and discuss topics regarding the world's leading 3D-modeling software. Welcome to the Autodesk Maya Subreddit. And, of course, we have the Paint Effects panel in the Rendering set. I need your help. There are characters, props, environments, and many creatures ready for use and available in every industry standard file format – from Maya to glTF. We can either use the scene's lighting or override it with a custom setting. This is the image we will create in this tutorial. Maya is a terrific 3D modeling, rendering, and animation package that's used throughout feature films, gaming, and animation. Now, let's get back to coloring the grass. This will be our terrain. Pictures of said landscape: http://imgur.com/a/TpRv2. Making field of grass in Maya. Now we can start the fun part. Let's experiment with using values of 0, 0.5, and 0.8. - setup the maya fur: base color, top color, density, scale. So, if you want realistic grass, you must use several different kinds of plants in your image. Now that our grass is ready, we will share the brushes so that the whole terrain has the same configuration. We will set the basic color of the grass here, and if you like, you can set transparency and incandescence attributes as well. Also I looked for tutorials on Youtube, but could not find anything. Create a plane (either NURBS or poly I'll use NURBS for this tutorial) and sculpt it a little to give it variations in height. Look at this series of images: You can see how the shadows (the second image) are random and have many different sizes and shapes. by Let's start with the grassBermuda.mel brush, this will be our first kind of grass. Taz, yes we use Maya node editor. As a result, very little light reaches the ground. Mast shows how you can create the original grass geometry, and then use them in a network to easily distribute them on a ground plane. (the texture can be a high-res, hi-size render of Maya "slow" grass seen from "above" -- an angle is better- … When you use this method all hair influenced by XGen guides is dynamic. See this photo. If you have a recent version of Maya, Xgen is pretty amazing. AREA tutorials have free beginners, intermediate & expert online tutorials. For this part we will only work with the plane because we can only have one object per Fur Description with the following technique. Maya Zest: Creating realistic grass in v-ray Maya using fur This photo contains many different colors, sizes, and types of grass. Here are some renders using different Opacity values. This image took 2.00 seconds to render at 640״80 resolution.First, let's create a simple scene. Join over a half a million Autodesk Maya and 3ds Max artists. Lighting Based Width = 0.8I am now satisfied with the colors of the grass, so here is the final texture. I've used a cylinder instead of a sphere to get the inside also animated. First, we need to understand what grass looks like in reality. New comments cannot be posted and votes cannot be cast. My name is Isidro, and I am from Costa Rica. Set "Duplicates" to 100. Of course, you could always convert the Paint Effects to polygons and use ray tracing, but that would result in a very heavy scene.Use these settings for shadows: You can improve the quality of the strokes by checking "Oversample" and "Oversample Post Filter" in the Render Globals panel. Animated 3D models are suitable for movies, games and all … There is no way to exclude guides from the animation. About the shadows:  We can simulate shadows, instead of calculating them. Feel free to experiment with settings here; perhaps try a checker pattern for the color texture, or anything else that you want. (I told you before that we need at least two kinds of grass to get a realistic image. I am not saying that the individual shadows need to be very strong, just that there needs to be a distinct contrast between the tip of each stalk and the root. Looks like you're using new Reddit on an old browser. We will create a texture and apply it to our Paint Effects grass; here we can give it transparency (from a ramp or a fractal), change the color, and add displacement. Animation controls run on the bottom of the screen. Grass with Maya and Mentalray Proxies. Increase the spline Length to 2. Well, that's not too realistic, is it? And we also need to change the shapes and the colors of the grass; but we can leave the shape alone for now so we can see the colors more easily.I am going for a "mountain" look, so I need randomly placed plants and a somewhat dried, "end of summer" color scheme. Some time ago I was trying to find out how to create realistic grass and plants for a university project, but I could not find anything. Now we need to add realistic lighting to our scene. I've been playing with Maya Fur to try and get the effect I want but the only way to get enough grass coverage is to bump it up to more than 10 million instances and that will be hell for rendering much less animating. This part of the process is largely trial and error; sometimes the default values will work adequately, but you will likely want to change quite a few values. You will almost never have a single kind of grass in your scene, because in reality there are always other plants mixed in with the grass. Also, you must use Depth Map shadows (not Ray-Traced), because only Depth Map shadows generate shadows for Paint Effects. This speeds up rendering tests considerably. There are also some pieces of wood mixed in. In this title, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. I've never made any grass or hair in Maya yet, but in the newest verson 2016 I cannot even find the tools for doing it anymore. For example, you can write an expression formula that animates the flapping of a bird’s wings. One interesting feature is the ability to use ramps or other texture files in the color, incandescent, or transparency slots; we can even animate the textures. You have paint effects, xGen, … 30th December I also created a simple animation. There are some flowers, some weeds, some dried-out (dead) grasses, and so on. For example, you can use Maya ® Dynamics ™ to create effects such as sparks spraying from a welding torch or hail falling from the sky. In addition, you must vary the size and color of your plants throu… I use Maya 7 with a Dell Precision workstation (Athlon Duron processor, 949 MHz, 768 megabytes of RAM). Here's what we have so far. That way you can have more space and still have it easy being green. For information about creating a Descriptions with guides, see Create hair or fur using spline primitives. November 28, 2012 . Maya is a new variety of seeded bermudagrass. Today I quickly show how to get some nice grass – in maya – with mental ray proxies. Once you have your poly grass, use particle instancing to spread it across your landscape really quickly and easily. The time slider is the most important control for designing frames in Maya. Blender Tutorial: How to make a grass field? Animation of the grass: We now have nice grass but it is static. I will not go too deep into the options here, so feel free to experiment on your own. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. We can either simulate lighting or use "real" illumination. The individual blades of grass are too wide and too uniform. Avoid using Maya Fur, if you say the computers … if you have ever used it you'd know how destructive Maya node editor is. growAnim.mov This technique works only for Descriptions that use guides. Now that you understand how light and shadow work in a more theoretical sense, let's open Maya and start actually creating our image. Focus on the shape of grass that we want. Maya Grass Tutorial: How To Create Realistic Grass In Maya Xgen -Fast It seems to render faster than paint fx, and does more realistic animation. Create two parts, one really small and another the final size; we will configure and test-render the small part until we are happy with the look, and then share brushes between the two to update the large section. Youtube 2015-09-24 10:29 tutorial > Maya > modeling. Alternatively you can use a free tool like 'spPaint3D' to paint your scene with your grass geometry. We're gonna cover the interface, modeling, texturing, and rendering, as well as animation. Playback is exactly intuitive. - … You will need to create a simple material for the ground. Here is the terrain with the density set at 3.2. I used "intermediate quality" with Maya Software, with the "Oversample" and "Oversample Post Filter" options turned on, along with some basic shadow settings, It still needs a little tweaking, so I adjusted the light and shadows and some colors. In places with strong light, we see strong shadows; but where the light is softer the shadows are softer and more transparent. I will not go too deep into this option because I will be working with scene lighting (the "Use Real Lights" option), but you can manipulate settings like translucence and specular reflections if you like. I used a bind with a bump and a single mapped texture something like this. 2010, Hi everybody! This course will give you a complete overview of the package. You can then configure the small part of grass and update the larger piece's configuration. In addition, you must vary the size and color of your plants throughout the scene.Take a close look at this photograph: Notice how many different kinds of grass and other plants there are in this little space! We can do this by opening the Attribute Editor, selecting the general grassBermuda configuration panel, and increasing the density option. I work this way to save memory during the configuration process.Before Share brushes: The scene is almost complete! Find 3D tutorials, blogs, forums, and a 3D gallery of film, VFX, games, and design work. Press question mark to learn the rest of the keyboard shortcuts. You can see that the top of the grass gets plenty of light, and the bottom of the grass has dark, irregular shadows. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. We can add a bit of movement using Maya Hair. Do you guys know of a better way to go about this? Working in Maya, you quickly realize that there are many ways that you could create something like a grass field. This panel contains the materials properties for the selected object. 0 . Grass 3D models. You will almost never have a single kind of grass in your scene, because in reality there are always other plants mixed in with the grass. First, we need to understand what grass looks like in reality. I will not be covering this here, but again, if you would like a tutorial, send me an email.Past the Shading attribute is Texturing. The best way to animate the length value is to animate the Length Parameter in the primitives section. Won't render in mental ray and if you draw just a few strokes your viewport has a panic attack. Create a field of grass and weeds using XGen expressions. Maya gives you several ways to create animations. but it is so destructive. This combination of soft, semi-transparent shadows and harsh shadows gives the image realism. Select the grass shaft. You can attach nHair output curves to guides to drive hair, fur, or instanced spline animation. The next setting is for illumination, which changes the way light affects the grass. Some of the icons are for selecting different brushes; others are for configuring the brush, or for painting with the current brush, or using the Visor. The new Retopology toolset in Maya 2014 . Here’s a great tutorial detailing how to create realistic looking grass in Maya using Vray. There are several other important options available in the Attribute Editor. I've been playing with Maya Fur to try and get the effect I want but the only way to get enough grass coverage is to bump it up to more than 10 million instances and that will be hell for rendering much less animating. Here you can see the rendered image with basic light and shadows. Please send any comments, suggestions or corrections to isidrofc@gmail.com. This is what the Paint Effects shell looks like. Keep experimenting with settings until you are satisfied with the look of your grass. This can be useful for large scenes where you want to minimize rendering time. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. So, if you want realistic grass, you must use several different kinds of plants in your image. "Seed" controls the algorithm that created the form and positions of the grass in the terrain. (Notice that Maya Fur can also be used for non-fur effects, like grass or wheat.) Bring your project to life with animated models. Learn all the tips & tricks for using Autodesk 3ds Max, Maya, Flame, Maya LT & Stingray. Later I learned how to do it, and now I have created a tutorial on the subject.You can find this tutorial in the officialCommunity of Autodesk-Maya UserIn this tutorial, I will describe how to create realistic 3d grass using Maya's Paint Effects. You maybe need to adjust the scale as well depending on the size of your plane/grass. Check out this Maya animation tutorial video from Sessions Online School of Game Art's "Character Animation" course. In this demonstration we go through creating an plane with normalized UV for seeding the Maya fur grass. Hello r/Maya! In the attribute editor, open the shading options for the "grassBermuda" stroke. Use any kind of brush you like, Now you can change the camera view and adjust the render settings in the Render Globals panel. In the end of this tutorial, we’ll have a beautiful scene with animated grass and flowers. But before we change the colors, let's increase the density of the grass to cover the whole terrain. Lower the Width to around 0.05 to make the grass appear thinner. The following example illustrates how you can animate fur attributes by keyframing them. We'll use some dark greens and yellows for the highlights and the top of each blade of grass. Here is the final image that we will create. How To: Keep faces together in Maya 8.5 How To: Animate in Maya How To: Correct weight issues in Maya 8.5 How To: Scale and rotate components in Maya 8.5 How To: Do a duplicate mirror merge in Maya 8.5 How To: Animate objects in Maya 8.5 - Try a first render test. Tested as RAD-CD1 in the latest NTEP (National Turfgrass Evaluation Program) trial (2007 – 2012) it is a seeded variety selected for improved turf performance, disease resistance, excellent color, texture and broad adaptation. In this Expert Challenge held on March 27, 2013, Maya expert Duncan Brinsmead explored the new features in Maya 2014. Hello r/Maya!I need your help. We thus delete the sphere. Isidro Fernández Calderón, on CG Tutorial, Redshift tutorial, Houdini tutorial, VFX tutorial, CGrecord Don't worry about the light and the shadow at this stage. So let’s start and first go … I personally never simulate lights, but if you want to do so, you can manipulate the "specular power", "translucency" and "specular colour" attributes in the "Illumination Attributes" section, under "Texturing". we are now waiting for Mash to be implemented in MAya a Mo-graph nodes which is good for scattering and do some cool motion graphics. Now go to your Visor and select a Grass brush. Increase the Density to around 5000 to cover the plane with grass. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. The only "problem" I have is that the timing of the animation starts at the same time. Now, let's explore Paint Effects. Also, observe the shadows in the grass: The red arrows show how the shadows work, and the blue ones show where the light goes. Am using Maya 2012, but the function are the same since Maya 8.5. y the maya fur to the plane. Now select the plane to be the "Distribution Object" for the grass, this button is just at the top of the scatter object. The Patch attribute on the geo can also be linked to other Maya node outputs, such as locators scale, so you could drive the length value with a locator in the scene if you wanted: Cheers I will explain how to manipulate the shape and form of the grass, as well as what each attribute modifies.You can see explanations of every attribute if you browse your help panel, You can see how I manipulated my settings to create a thin cross-section at the top of the blade and a wide one at the base.I also changed the density settings, as well as the thickness of the branches and the little lefts that are in the end of the large blades' branches. Paint Effects is a really useful tool, as you can create not only terrain but also fluids and particles -- or just about anything you can think of.I hope you enjoyed this tutorial. In the third image you can see that the light is more uniform (mainly because the grass has uniform size). This is an important feature, it lets you copy the configuration of one brush to another so two brushes can work simultaneously.As you will see, you can create a little piece of grass and a large section of it. Its very easy and usefull for outdoor renderings.First we will generate some grass – write a mi-file (mentaly-ray proxy file), load it into a dummy object and distribute it onto a surface. Expressions are instructions that you can type to animate attributes. This gives the grass a sense of depth. There are some flowers, some weeds, some dried-out (dead) grasses, and so on. Unique views, Turn on "Cast Shadows" in the Shadows attribute, Turn off "Use Mid Dist" in your light attributes - otherwise you won't get any shadows. We need lots of contrast between the top and the bottom of the grass to produce a really realistic image. It reduces the real-time load on your computer. This is what the Visor looks like. You could use paint fx, already animated. We have both "shading" and   "tube shading" option; keep in mind that Paint Effects involve a lot of experimentation, so go ahead and adjust settings to see how they change the image. Tweet | 0 . Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Real smart solution to animate the near color to repeat the animation if the "mask" object is static. We still have another kind of grass to add, so use the same method as before and put in a second variety. Make your terrain paintable (from the Paint Effects shell and the second icon or from the Paint Effects menu option "Make Paintable"). I also changed the elevation angles so that I could simulate gravity or wind. Animates the flapping of a bird ’ s a great tutorial detailing how to make the grass in branches. 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